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Old Aug 29, 2010, 06:45 PM // 18:45   #21
Ascalonian Squire
 
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Originally Posted by BrettM View Post
If you entered EotN halfway through Prophecies, you have several problems. You are not Ascended, can't switch secondary professions, and don't have all of your attribute points, so you're pretty gimped in several ways.
How does being Ascended help? How can more attribute points help me, since I use only fire spells and am >12 on fire damage & energy storage?

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Originally Posted by BrettM View Post
I would guess you probably don't have any elite skills to give your heroes, since you can't cap them, and can't buy the other skills needed to give them decent bars. So your heroes may be far worse than henchies for doing difficult content like EotN, unless you've bought all the skill unlock packs from the in-game store. (The EotN henchies have some of the best NPC skill bars in the game.)
Yes, I have no elite skills, and haven't bought any skill unlock packs. What do you mean by capping?

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Originally Posted by BrettM View Post
You will be much better off going back to Prophecies and playing through to the end of the campaign. That will give you a chance to get Ascended and start building decent skill bars for your heroes.
Heroes come with poor skill bars?

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Originally Posted by BrettM View Post
The Armor +10 runes are also pretty useless for an ele. First, +armor runes only apply to the piece that they are on, not to your whole set, so only your gloves and leggings are going to be +10.
But with those 2 runes I have an extra +20 armor, no?

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Originally Posted by BrettM View Post
All professions should have a rune of their primary attribute somewhere on their armor, so you should have a +1 Energy Storage.
Why should a rune of primary attribute be used? Don't you already have that attribute already high by the time you reach level 20?

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Originally Posted by BrettM View Post
My suggestion, once you have max armor, would be to rune it as follows:

- Survivor or Blessed insignia on all pieces. I prefer the Survivor, myself, but this subject has been argued to death. Either one will work for an ele in PvE, assuming you are religious about keeping your Fire Attunement up. You do not need Radiants as an ele -- learn to manage your energy.
By Fire attunement, do you mean fire damage?

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Originally Posted by BrettM View Post
Headgear: Fire Magic +1 (or +2 at most). You will need more experience before risking a Superior rune.

- Chest: Energy Storage +1

- Gloves and Boots: Attunement or Vitae, or one of each.

- Leggings: The best Vigor rune you can afford, or a Vitae at least.
Does it matter where you put runes?

Also, is there a cap for each attribute? I mean, I know 12 is the limit, but you can keep increasing the # -- can you increase this number indefinitely?

Thanks,
Wrayk
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Old Aug 29, 2010, 06:49 PM // 18:49   #22
Ascalonian Squire
 
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Also, my heroes' headgear says "Item's attribute +1" -- what does this mean?

Also, why isn't Energy Storage listed under Ogden's attributes? How can I increase his max armor?

Thanks,
Wrayk
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Old Aug 29, 2010, 07:39 PM // 19:39   #23
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Originally Posted by Wrayk View Post
Yes, I have no elite skills, and haven't bought any skill unlock packs. What do you mean by capping?
Capping = skill capturing.

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Originally Posted by Wrayk View Post
Heroes come with poor skill bars?
By default, yes their builds are worse than those of henchmen. They can be customised the way you want of course, but then if you're not really familiar with that class, how do you know what an effective build for that class really is? That's the point that was being made earlier; if you're really new to the game, you're probably better off using henchmen until you get the hang of the game some more.

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Originally Posted by Wrayk View Post
But with those 2 runes I have an extra +20 armor, no?
Only on the pieces of armor you fit those runes to. When you get hit, there's a % chance that it will hit one piece of armor or another etc. So it will help, but perhaps not to the degree that you assume.

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Originally Posted by Wrayk View Post
Why should a rune of primary attribute be used? Don't you already have that attribute already high by the time you reach level 20?
You can never have too many attribute points. A +1 of primary attribute somewhere into your armor (not the headpiece) will help you with pretty much any decent build.

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Originally Posted by Wrayk View Post
By Fire attunement, do you mean fire damage?
Fire Attunement = an enchantment spell, good for energy management.

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Originally Posted by Wrayk View Post
Does it matter where you put runes?
Sometimes yes, sometimes no. As above, some runes will only apply to the piece of armor you fit them to, while others such as attribute boosters will always apply regardless. Read the wiki for more info on how they work.

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Originally Posted by Wrayk View Post
Also, is there a cap for each attribute? I mean, I know 12 is the limit, but you can keep increasing the # -- can you increase this number indefinitely?
No, you can only increase it on an ongoing basis with a single rune; additional runes for the same attribute are not counted and are effectively a waste.

If you wanted to get the most out of a single attribute, you'd put a +3 into a headpiece with an inherent +1 modifier, which would give you a total of 4 extra, taking a maxed attribute from 12 to 16.

There are also a handful of spells that can temporarily increase a certain attribute for a short period after casting.

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Originally Posted by Wrayk View Post
Also, my heroes' headgear says "Item's attribute +1" -- what does this mean?
That is the aforementioned inherent modifier. Whatever attribute rune you put into it, the value will increase by one. So you could put a Minor Fire Magic rune (+1) into it for example, and you will get +2 out of it.

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Originally Posted by Wrayk View Post
Also, why isn't Energy Storage listed under Ogden's attributes?
Because Energy Storage is the elementalist's primary attribute, and Ogden is not a primary elementalist. Conversely, he will have Divine Favor available to him, but if you're not a primary monk, you won't. This is an important difference between an E/Mo character and a Mo/E, for example.

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Originally Posted by Wrayk View Post
How can I increase his max armor?
Since hero armor automatically increases with each level, Ogden's base armor stats are already maxed since he joins you at level 20 already. You will need runes/spells to buff him further, but they will only help to a limited degree. If he's dying a lot, perhaps set him to avoid combat to try and keep him out of the firing line a bit.

Last edited by Grav; Aug 29, 2010 at 08:11 PM // 20:11..
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Old Aug 29, 2010, 07:46 PM // 19:46   #24
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Quote:
Originally Posted by Wrayk View Post
Also, my heroes' headgear says "Item's attribute +1" -- what does this mean?
It gives +1 to the attribute of the rune you put in it. So, if you put a minor healing prayers rune on it(for ex.) you have +2 healing prayers.

Quote:
Also, why isn't Energy Storage listed under Ogden's attributes? How can I increase his max armor?
He's primary monk, you can't increase points in the primary attribute of your secondary profession. You can still use those skills, but with 0 points.

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Heroes come with poor skill bars?
Usually they do. And, other than having bad skills, they don't have a full bar and surely not elite in it.

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Why should a rune of primary attribute be used? Don't you already have that attribute already high by the time you reach level 20?
You can only have it at 12 max without runes, while runes give you an added value. So at 12 energy storage with a minor es rune you have 12+1=13. As others said, superior runes are not wise in the beginning, but after, if you can handle the health loss, you can have even 16 points in an attribute with those. (personally I never use them anyway)

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Does it matter where you put runes?
Not really, it's more relevant with insignas which sometimes have either a different value depending on armor piece, or +armor ones which only count on that piece.
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Old Aug 30, 2010, 10:09 AM // 10:09   #25
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Originally Posted by drkn View Post
EotN is doable even if you're a rookie - it's not that hard once you get a balanced team and have a decent build of your own.
And the best way to get a balanced team and have a decent build is to play at least one campaign, get better skills and elite skills, learn how to balance a team, etc. By which time you are no longer a rookie.
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Old Aug 30, 2010, 02:09 PM // 14:09   #26
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Originally Posted by Wrayk View Post
Heroes come with poor skill bars?
Heroes are designed to be customized by you, unlike Henchmen. The skills that a Hero comes with are more like "here's a few skills to get you started".

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But with those 2 runes I have an extra +20 armor, no?
No. Those runes (Insignias?) don't add together. They only give you +10 to the piece they are on.

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Why should a rune of primary attribute be used? Don't you already have that attribute already high by the time you reach level 20?
Yes, it's already "high", but it helps to go "higher".

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By Fire attunement, do you mean fire damage?
Fire Attunement is a skill on your skill bar which helps reduce the energy cost of fire spells.

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Does it matter where you put runes?
Not too much. The only thing to be aware of, in your case, is that you generally want the Rune associated with your Magic (Fire Magic) to be on the headpiece. That makes it easier to swap builds (from Fire to Water, for example) by simply switching headpieces - and some headpieces are like the Hero headpieces, attribute +1.
It matters where you put Insignias though. Some of them only affect the armor piece they are put on.

Quote:
Also, is there a cap for each attribute?
12 is the max you can get by only using attribute points. You can get +1 to an attribute with your headpiece, and +1, +2, or +3 with a Rune. That gives you a "physical" max of 16 in an attribute.
On top of that there are skills and consumables that can temporarily give you even higher values. The max is far from infinite though - depending upon the class, etc., the max is somewhere around 20 on a temporary basis.
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